Backtrack up the road and head east when you can. Again you have a good / evil choice where the evil choice is obviously stupid. You will have to fight another goblin group: Commando Commander, Sneak, Arch-Chemist, Horsereaper and two Ferocious Worgs. Otherwise, head to the Secluded Lodge and wait for Moonday to come around. You will unlock the God of Poetry trophy and the goblins will tell you what you already know: the location of their village. Compared to what Kimo produces and will produce in the future, his offer is not worth it. Head east from your capital. Continue to the tower and the Ancient Roc will fly down to defend her nest. Continue further and search a crate near the hut for the Energy Source ring and a Token of the Dryad. This leads to a good / evil choice that is harder than most. This leads to a location with a very tough enemy, the Enlarged Owlbear-like Treant. Controlled Fireball) to take out the swarms. Campaign Coins. Just north of the Owlbears are another three Great Worgs, one of whom starts out stealthed. anyone know if theres a specific person you turn these into, or do i just sell them to whatever vendors around? (I'm in chapter 1) The locked (DC27) chest contains the Hunter's Roast recipe. Head to your throne room and Linzi will tell you that Mim has gone missing, last seen walking towards Talon Peak. Olika's room is the middle of the lower three rooms. He tells you that the witch who slew his family can be found in the Secluded Lodge. It can be toggled on and off. Otherwise, don't trust Kesten's instincts. Continue north where you will find some guards and citizens fighting Owlbears, Hydras and Wyverns. Amiri will reveal that the men of her tribe tried to murder her but she turned the tables on them. Approach the portal and a Green Dweomermantcore will emerge. He offers Octavia and Regongar a place in the Technic League but they decide against it. When you're ready to proceed, take the southeast exit. Go there and you will see the aftermath of a noisy fey gathering. There's a pen in the northeast corner with a Primal Manticore which will become hostile if you open the gate. You will find most of your equipment while adventuring, but can also buy equipment and items from stores. Do so and ask him what he wanted to tell you. Tell the Satyr that you're the baron of these lands which gives you a number of options to deal with them. Because why not? You will find another Taldan Warrior's Dog Tag in a rock. When you kill one of the wyverns, the real threat will emerge: Moray, a Nereid, accompanied by a Black Dweomerowlbear and a Purple Dweomerowlbear. If you agreed to hunt for a unicorn horn, the Swamp Witch's Hut has a quest marker for this, but this is erroneous. If you do fail the ability check, you will need to pass a DC20 Intimidation or Perception check, so you may want to select an ability check that you're less likely to pass if you are guaranteed success on the second check. Loot a hidden cache nearby for some gold and gems. Dryad - Pathfinder: Kingmaker Wiki
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