Asset Bundles: Fixed path issues when loading asset bundles from a local cache that was added using Caching.AddCache. (UUM-3897), URP: Fixed URP 2D - Fix Light2D upgrading issue with m_AlphaBlendOnOverlap property. I don't know if this is a problem with Blender or Unity, but I already asked on the Blender forums and got no response. (UUM-20754). There are many reasons you may want to actually do this, but it is important to remember that a culled layer will not be rendered to that camera. (UUM-27176), HDRP: Removed misleading part of a LensFlare tooltip. (UUM-572), VFX Graph: The VFX component inspector had an unpaired EditorGUI.BeginChangeCheck that was breaking the state of GUI.changed. Editor: Added Unity.com executable to Windows editor installation, which runs Unity but is compiled as a console application instead of Windows application. (UUM-5654), Android: Fixed an issue that a build will fail if custom asset pack does not have a valid structure. (1396573), Linux: Fixed two mouse move events in one single frame by removing one pushed from gtk callback. When XPS model is opened in Blender, it has all materials and textures attached, but when opened in Unity, it loses the texture attachments. Build Pipeline: Added: Made BuildReport.GetLastestReport and BuildReport.SummarizeErrors public and documented. The bind pose at each index refers to the bone with the same index. It should only be triggered when using the Distortion effect. N/A (internal): Added orderedTestList argument support for UTF in UTR. (1417428), Animation: Fixed AnimationStream.SetGlobalRotation() that was numerically instable and storing non-normalized quaternions in the internal stream. (UUM-19517). Graphics: Added: Added Signed Normalized (SNorm) formats to TextureFormat. IL2CPP: Il2cpp.exe runtime reduced ~20% on Windows by building with .NET NativeAOT. (UUM-19622), IL2CPP: Fiixed Monitor.Wait with zero timeout so it now returns false. Please try again in a few minutes. These methods include validation checks, for example to ensure that you are not passing in data that would include out-of-bounds indices. (UUM-21001), UI Toolkit: Added formatting issues in UI Toolkit and Properties scripting reference. (UUM-17388), HDRP: Fixed a discrepency between recursive rendering and path tracing for refraction models. Animation: Optimized the AnimationClip size calculation reducing asset load time in the Editor. (UUM-10855). (UUM-3640), Editor: Fixed issue with initilization of raytracing which could fail during few frame. Ensuring the texture is visible to the game view ensures that the texture should be visible in a build. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. You can continue to use it, but we won't provide any update anymore. (UUM-14789), HDRP: Improved the motion and receiver rejection tooltips for RTGI and RTAO. 1 Position your object at (0,0,0). (UUM-5790), Android: Fixed an Android audio crash when targeting API Level 31 and running on an Android 12 device. Not sorting the results is significantly faster but be aware that the order of the returned results will be different and not necessarily consistent between calls. For example, if you have a mesh of 100 Vertices, and want to have a position, normal and two texture coordinates for each vertex, then the mesh should . (UUM-14787). Documentation: Optimized the example code in HDRP documentation related to Raytracing Settings override. HDRP: Fixed the usage of HDMaterial.ValidateMaterial for materials created from ShaderGraphs.