[6], The ranks of Fire Warriors is part of the greater Tau Caste System, with promotion based on seniority and battlefield experience. Deathwatch Kill Teams gained the Mission Tactics rule in Kill Team: Elites, which allows you to choose a datasheet in your opponent's list, and then re-roll 1s to wound against all models on that datasheet, including gunners, fighters, and other such units. T'au teams have a large number of drone options to choose from. The bearer can only shoot with6"Grenade D68-32each demolition charge it is equippedwith once per battle.6"Grenade D6301Blast ABILITIES The bearer has a 5+ invulnerable save. Revealed - Imperial Navy Breachers Clash With a Kroot Kinband in Kill Ole Hurt Locker himself, this guy is perhaps the best version of the demolition specialist we have seen yet. Some Tau perform complex drills in which they train to operate their weapons at extremely close range. I assume this ability would already be very useful on a standard Kill Team board, and is likely to be doubly so in Into The Dark Kill Zones. Okay, so i just realized: there are 12 minis (10 people and two robots) and your team consists of 12 people (1 seargent and 11 troops), which means you must use the specialists build option for the void-jammer and the surveyor, because you would need two more human miniatures if you built them as armsman (to get the total of 12). Ive alluded to it a number of times, but a Devilfish for your Breacher Team to ride in is almost mandatory; with their extraordinarily-short range, Breachers need some extra way to get in close with the enemy so their guns are effective. However, it will be less likely for the Breachers to be within the 5 range profile on turn two, for the Breachers that are still alive after your opponent retaliates on their turn. There are merits to taking a Devilfish as well though. Hurling a volley of photon grenades, the Tau leave their enemies dazzled and disorientated, unable to close the distance into combat at a crucial moment. Cookie Notice In this case, at the beginning of the first Turning Point the Breacher player may select to make either the Attack OrderorDefense Orderploy free for as long as your leader remains in the Kill Zone. In the case of grenades you have little reason to select them since the Grenadier comes with them, and many of the other choices are either very situational, or marginal in their effectiveness. Unfortunately, both of his abilities REQUIRE the Gheistskull, which is a problem as we will see. The kit comes with so many heads, you could assemble everyone without a helmet if you wanted. You have a 100% chance of losing your AP to have a 50% chance against your opponent? Editor: Danni Button, Adam Harrison The Hunter Cadre, being a Core choice for the Hunter Contingent, not only gives you the Combined Fire benefit (making for an easy BS4 upgrade simply by having their Devilfish and its Gun Drones shoot along with them) but also lets units within 12 of your Commander first Run and then make a normal shooting attack, which is a good way to guarantee that the whole unit makes it to within 5 for the good profile on their weapons. Definition of breacher in the Definitions.net dictionary. The Navis Hatchet is a significant melee upgrade over a standard humans, with a 3/4 damage profile meaning they can hit as hard an unarmed space marine in melee.